Zbrush and Maya, Substance painter 3D Game Ready render, Character design of a fantasy humanoid alien middle earth creature, closeup portrait, magical background, glowy and sparkles, dark background, holy light and shadows, Portrait photo taken from a Sony α7 IV, Cinematic, f1.8 aperture, 150 mm lens, Single Shot, Auto white balance,ISO 100, Continuous/Servo, Photoshoot, Depth of Field, Hyper-Realistic, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, Attention to details, fine details, tiny details, micro details, macro details, nano details, 32k, Super-Resolution, Megapixel, Pro Photo RGB, Half rear Lighting, Backlight, Dramatic Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting,Rim Light, Volumetric, Conte-Jour, Beautiful Lighting, Accent Lighting, Global Illumination,Facial features, Screen Space Global Illumination, Ray Tracing Global Illumination, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing