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CDSA 2024年第三届国际媒体艺术创意大赛

1、何为CDSA(城市数字表皮艺术)?

“城市数字表皮艺术”(City Digital Skin Art, CDSA,)是基于公共空间中的屏幕与建筑外立面等城市表皮,关注数字时代的基本状况,并以公共艺术的数字化表达为诉求的艺术形式。它具有结合城市公共空间与数字公共空间的特征,希望通过公共艺术促进公众有关技术、空间与城市生活共生的社会想象力。
"City Digital Skin Art" (City Digital Skin Art, CDSA,) is an art form based on urban skins such as screens and building facades in public spaces, focusing on the basic conditions of the digital age, and seeking the digital expression of public art . It has the characteristics of combining urban public space and digital public space, and hopes to promote the public's social imagination about the symbiosis of technology, space and urban life through public art.

城市数字表皮是城市环境的一部分。城市环境在不同程度上塑造了城市的外观面貌,是城市的形象表达、生活方式的体现,也影响着城市中的社会关系。数字表皮是数字界面的一部分,它位于私人的生活空间与更宽泛的社会空间之间,具有转化、连接,最终沟通二者的潜力。结合二者的数字表皮艺术,是以艺术激发并实现这种潜力。
The urban digital skin is part of the urban environment. The urban environment shapes the appearance of the city to varying degrees, is the image expression of the city, the embodiment of the way of life, and also affects the social relations in the city. The digital skin is the part of the digital interface that sits between the private living space and the wider social space, with the potential to transform, connect, and ultimately communicate the two. The digital skin art that combines the two is to inspire and realize this potential with art.

2、关于大赛

 “CDSA国际媒体艺术创意大赛”是由中国美术学院雕塑与公共艺术学院发起的新型公共空间艺术创作大赛。CDSA国际媒体艺术创意大赛的创办是为了发现和支持优秀的艺术新秀和创意学员以及新锐从业者,助力艺术的专业与学术发展,构建跨专业、跨行业、跨空间的创意交流。旨在搭建城市公共的媒体艺术展播平台;推动优秀、创新、时尚的当代多媒体艺术创作积极介入公共空间与公众社会生活。“艺术与商业结合,创意与实践结合”。

"CDSA International Media Art Creativity Competition" is a new public space art creation competition initiated by the School of Sculpture and Public Art of China Academy of Art. The CDSA International Media Art Creativity Competition was founded to discover and support outstanding rookies, creative students, and cutting-edge practitioners, to help the professional and academic development of art, and to build creative exchanges across majors, industries, and spaces. It aims to build an urban public media art exhibition platform; promote excellent, innovative and fashionable contemporary multimedia art creation to actively participate in public space and public social life. "The combination of art and business, the combination of creativity and practice”.

3、赛事主题
主题:超越屏幕 Beyond the Screens
1.数据与漏洞
Data and Bug
2.虚拟与现实
Virtual and Reality
3.东方与西方
East and West

在技术混杂的数字社会,屏幕既是我们观看方式的重要构成,也形成了一道界面,一堵墙面。屏幕之下有大数据、算法和人工智能的基础逻辑,屏幕之上有纷繁复杂的网络文化。屏幕之外还有广阔的生活世界。

Beyond the Screens希望超越界面,重新联结并团结界面两边的世界。一边是大数据与机器逻辑的世界,一边是受其主宰的世界;一边是虚拟中充满现实的世界,一边是依赖虚拟的现实世界。

Beyond the Screens还希望团结“界面”左右的世界。大数据、算法和人工智能正在塑造新的人工自然,而传统意义上的自然与地球所面临的危机,必须依靠界面左右的世界一同化解。在此意义上,Beyond the Screens是超越传统的东西划分、中心与边缘之别、发展中与发达国家的分隔,共同面对行星命运遭遇的挑战。

我们不能放弃影响和改变屏幕之下的世界,不能服从任何形式的技术决定论。艺术需要发挥再度想象的能力,Beyond the Screens; Beyond the mechanism that define the existing screens。

“bug”指的是软件或系统中的错误,导致程序运行不正常。然而,在更广泛的层面上,bug是现代技术生态中的不完美之处,是虚拟与现实、东方与西方之间相互作用的副产品。在技术与人类生活融合的当前时代,bug不仅仅是数字世界的问题,它们反映了更深层次的社会、文化和环境问题。例如,算法偏见就是一种社会性的"bug",它揭示了编程和数据处理中的不平等和歧视问题。而远在500多年前哥伦布试图寻找通往印度的新航路,却意外发现了美洲。这个航行的“误差”开启了全球化的先声,极大地影响了世界历史。

在许多情况下,创新不仅来源于有意的设计和研究,也往往源于对“bug”的观察、分析和应用。创新与bug之间的关系是动态和互补的,bug也为创新提供了独特的机会和动力。在艺术领域尤其如此,艺术家们经常通过探索和重构所谓的“错误”或“缺陷”,创造出新颖的作品。

这种新的对bug的理解,要求我们超越传统的错误修复思维模式,不仅仅关注技术层面的解决方案,而是要考虑更广泛的社会和环境影响。这就像"Beyond the Screens"所倡导的,不仅是跨越虚拟与现实的界限,也是跨越文化和地理的界限,共同应对全球性的挑战。在这个理念之下,解决bug不再是单纯的技术修复,而是一个观念的、全面的、跨学科的过程。它要求艺术家、科学家、工程师和社会活动家共同合作,通过创新思维和多元化的视角来寻找创新方案。

In a digital society with mixed technologies, the screen is not only an important component of our way of viewing, but also forms an interface and a wall. Under the screen there is the basic logic of big data, algorithms and artificial intelligence, and above the screen there is the complicated network culture. There is a vast world of life beyond the screen.

Beyond the Screens hopes to transcend the interface and reconnect and unite the worlds on both sides of the interface. On one side is the world of big data and machine logic, and on the other side is the world dominated by them; on the other side is the world full of reality in virtuality, and on the other side is the real world that relies on virtuality.

Beyond the Screens also hopes to unite the world dominated by "interfaces." Big data, algorithms and artificial intelligence are shaping a new artificial nature, and the crises faced by nature and the earth in the traditional sense must be resolved together with the world controlled by the interface. In this sense, Beyond the Screens transcends the traditional divisions between east and west, center and periphery, developing and developed countries, and jointly face the challenges of planetary destiny.

We cannot give up influencing and changing the world behind the screen, and we cannot submit to any form of technological determinism. Art requires the ability to reimagine, Beyond the Screens; Beyond the mechanism that define the existing screens.

A "bug" refers to an error in software or a system that causes a program to run abnormally. On a broader level, however, bugs are imperfections in the modern technological ecosystem, a by-product of the interplay between virtuality and reality, East and West. In the current era of integration of technology and human life, bugs are not just a problem of the digital world, they reflect deeper social, cultural and environmental issues. For example, algorithmic bias is a social "bug" that reveals problems of inequality and discrimination in programming and data processing. More than 500 years ago, Columbus accidentally discovered America while trying to find a new route to India. This navigation "error" ushered in globalization and greatly affected world history.

In many cases, innovation not only comes from intentional design and research, but also from the observation, analysis and application of "bugs". The relationship between innovation and bugs is dynamic and complementary, and bugs also provide unique opportunities and motivation for innovation. This is especially true in the field of art, where artists often create novel works by exploring and reconstructing so-called "errors" or "flaws."

This new understanding of bugs requires us to go beyond the traditional bug-fixing mindset and focus not just on technical solutions, but to consider broader social and environmental impacts. This is just like what "Beyond the Screens" advocates, not only crossing the boundaries between virtuality and reality, but also crossing cultural and geographical boundaries to jointly respond to global challenges. Under this concept, solving bugs is no longer a simple technical fix, but a conceptual, comprehensive, and interdisciplinary process. It requires artists, scientists, engineers and social activists to work together to find innovative solutions through innovative thinking and diverse perspectives.

4、征集对象
国内外数字艺术设计创作者、艺术与设计院校的学生,以及所有采用数字工具绘画的作者(包括新锐插画师、独立艺术家、视觉艺术家、专业建模师、新媒体设计师,以及创业团队与相关领域的企业、机构和院校)。

5、奖项设置
(一) 公开展示(展览):
经过评委会两轮评选,最终入选的30件优秀作品,将在中国、法国、新加坡、德国、意大利的城市核心区域的11块LED大屏上,为期1周的展示。
(二) 奖金:


6、展览地点
杭州工联CC西湖天幕—实拍图杭州工联CC西湖天幕—实拍图


往期比赛作品现场效果(实拍)

杭州武林广场“杭州之窗” 往期比赛作品现场效果(实拍)

观众最佳观看位置所拍的屏幕照片(示意)


深圳大招牌(深圳中航城君尚购物中心)—实拍图

深圳大招牌(深圳中航城君尚购物中心)—实拍图


观众最佳观看位置所拍的屏幕照片(示意)

观众最佳观看位置所拍的屏幕照片(示意)


北京五棵松商业综合体—实拍图

北京五棵松商业综合体—实拍图


上海南京路步行街—实拍图

上海南京路步行街—实拍图


苏州观前商圈—实拍图苏州观前商圈—实拍图

苏州观前商圈—实拍图


新加坡Ten Square广场—实拍图


新加坡南洋理工大学—实拍图

新加坡南洋理工大学—实拍图


意大利米兰中央火车站—实拍图

意大利米兰中央火车站—实拍图


法国巴黎机场总部—实拍图

法国巴黎机场总部—实拍图


德国汉堡欧洲应用科学大学


7、国际评委会阵容
特邀学术顾问

国际评委会


8、赛程安排

2024年4月2日:线下启幕仪式
2024年4月 – 2024年6月:讲座(3场国外院校商业和艺术的结合技术讲座
2024年7月31日:投稿截止
2024年8月31日:评选结果公示
2024年10月:公开展览

9、线上活动安排
从2024年4月到6月,大赛组委会还将举办一系列线上讲座活动,包括:参赛技术指导、新媒体数字艺术家创作分享、城市公共空间数字艺术国际论坛以及获奖选手创作对谈会。
2024年4月11日开展第一场线上宣讲

微信公众号:
抖音:
CDSA城市数字表皮艺术
抖音号:21790039885

大赛报名及相关信息请关注官网发布的内容:
http://www.cdsaawards.com/


主办单位:
中国美术学院雕塑与公共艺术学院
公共空间艺术系

承办单位:
城市数字表皮国际媒体艺术创意大赛组委会

协办单位:
Public art Lab 德国公共艺术实验室 
德国魏玛包豪斯大学 
新加坡南洋理工大学艺术设计媒体学院
SPINOR空介数字媒体实验室 
media art nexus 
E-ART法国艺术学院联盟 
LIMPIDART澄澈艺术

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